First Steps in Game AI: Your Own Bot

Posted by Fluke at 12:38 26/10/2001.

Alex J. Champandard (AI Depot) has written a lengthy tutorial on creating your own bot:

"This tutorial will start by looking into the different approaches that you can take when creating a bot for a first person shooter. Specifically, the server side approach, the client side approach, and finally a game interface approach.

We'll then consider which engine is best suited to bot development, and we'll look into three top games that are all worthy choices: Quake 2, Half-Life and Quake 3. Once that's been done, we'll analyse what information exactly the engines provide, and how it can be used by the artificial intelligence code. Everything you need will be detailed, and you will be explained the steps to start creating your own bot. In a similar fashion, we'll then tackle Half-Life, and show how to create a third-party bot based on a bot template."
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