Half-Life Netcode Explained

Posted by Blitz at 23:10 23/12/2001.

Bds (Geekboys) has written up an interesting new guide to the HL netcode, over on their website. The article is a very interesting read and perhaps more interesting to those of you who remember how HL/CS was before the new netcode came into play. He covers how the netcode works, commands you can play around with, and it's flaws, amongst other things:

"With delayed server-client communication the players would move extremely jerky on screen. So they added interpolation. Interpolation takes the position of the semi-last known position of a player and moves it to the last known position during a period of time, interpolation time. On the other hand (and what Valve likes) with delayed server-client communication packetloss does not feel as bad."

Well worth the 10 minutes it'll take you to read it.

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wow, this brings back fond memories :(
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