Cheating Death Interview

Posted by robe at 16:06 16/1/2002.

There has been an interview posted up at HomeLan with the creator or Cheating Death, a new type of anti-cheat system. Cheating Death works in a different way from past anti-cheat programs in that instead of looking for specific cheats on the users system, which is not failsafe, it modifies information from the game engine so that for example aimbots will aim in the wrong place. Because of this, Cheating Death should disable all cheats (or at least make them so ineffective that there is no point in using them), and there will not be any updates of long lists of cheats to combat.
HomeLAN - Sadly, it seems malicious coders inevitably find a way to disable or work around anti-cheat measures. How long and to what degree do you imagine Cheating Death will endure before you might have to release a new version?

CDeath - That's a difficult question. There are such a variety of skill levels out there. Most people who use cheats and claim to be "hackers" can't even write code. Then there is a much smaller set of people who get source code and ideas from other people, put it together, and make a cheat. My guess is that these people will have a difficult time hacking C-D. They are accustomed to detection-based anti-cheats that can be defeated by renaming cvars and dlls, and changing how their cheat looks. C-D is not based on detection, so their current "hacking" techniques will not work.

There are a few very talented people who could hack any anti-cheat with a client side. The good news is that they tend not to make cheats and release them to the public. They are more interested in learning how things work than in spoiling other people's fun.

Comments

XLNC/Dr_Evil
19:07 17/1/2002
I like this idea for stopping cheats. Instead of just trying to stop them lets make them work a lot harder to make the f***in things work. Cheats are a piece of p*** to make cos of the way HL and CS work and once they are detected its not hard to make them undetectable again.

Heres hoping this proves to be a sucess :) [ Comment: Report | IP: Logged ]
Blitz
Editor
UKTerrorist
23:01 17/1/2002
/me nods... [ Comment: Report | IP: Logged ]
robe
11:11 20/1/2002
I agree. However, since it needs to be running on both the server and client it will need to have a lot of publicity before it can come into common usage. It seems to be less intrusive on the client side than PunkBuster, so hopefully as long as the anti-cheat 'theory' works this will become a major tool in the battle against cheats :) [ Comment: Report | IP: Logged ]
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