Unreal (De_breakdown) Interview

Posted by Blitz at 10:16 12/3/2002.

CG-Nation (Canadian Gaming) sent over a little email to let us know that they've uploaded a new interview with Unreal, author of de_breakdown:

Give us your own brief description of what "de_breakdown" is based on exactly?

Unreal: Well I basically just started breakdown as a fun map for public servers, so I had fast gameplay in mind but then as I did more and more work on it I decided to turn it into a more serious attempt at a offical cs map, it's basically an old run down desert base were some terroists are trying to destrory a fuel supply.

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Mango
RESIST TYRANNY
17:55 16/11/2008

JavaX
wow, this brings back fond memories :(
23:52 15/11/2008

Mango
[Link] Don't be a fool, the NWO ain't cool.
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alpha
week 2 is still going Myers!
16:43 14/11/2008

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Burger
18:22 12/11/2008

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